Match

Match, quietly.

The chess player at table four. The traveller from your country at the next gate. The neighbour with exactly what you've been searching for. You tell H2H what you're looking for; the radar listens. When someone nearby matches, you both see each other — and the rest is up to you.

Pulses

Be met, not just found.

Sometimes you're not looking for a thing. You're looking for someone who feels what you feel right now. Restless. Curious. Tender. Lost. Pulse a feeling, and somewhere nearby, another person may be feeling the same. The match is the message: I feel this too, and I am right here.

Announce

Announce, loudly.

For two centuries, public spaces had loudspeakers — but only institutions could use them. Now ordinary people can. With one tap, broadcast a brief message to every nearby phone: a lost child in a mall, a medical emergency in a terminal, a stranger who needs help right now. The room becomes the help.

The room is the network.

Two phones in the same place can talk directly — even when the internet is down or overloaded.

No feed. No algorithm. No noise.

H2H doesn't compete for your attention. It opens a door, and steps back.

Privacy by physics.

Local conversations don't need to travel through global servers to reach the person at the next table.

Humans, not algorithms, decide.

What to share, who to talk to, when to be visible — yours.

01

When the people near you are interesting, you should know it.

Match
02

When the people near you feel exactly what you feel right now — both of you should know it.

Pulses
03

When the people near you can help, they should know it.

Announce

Currently onboarding on Android.
iOS arriving soon.